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DON'T CRY
Game Design | Illustration
May 2022
Inspired by "The Cry", I adapted the story into a mystery puzzle game where players navigate a room using arrow keys. By finding clue-objects throughout the house, players uncover more information about the mystery. To create the aesthetic assets, I designed a floor plan and implemented collision detection for objects. When players collide with specific areas, new clues appear in the right-bottom field. I dedicated time to developing an inventory system to facilitate this functionality.
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